Hi, I'm Brandon Littell

Software Engineer


  • Dash Engine Tools & UI Engineer

    A free and open 3D game engine written in D.

  • codeRIT Sponsorship Team Lead

    The community for RIT's developers and creative thinkers.

  • Just Press Play Front-End Engineer

    A playful activity layer for daily undergraduate life.

  • Tip Calculator Solo Project

    Simple tip calculation app. Works great on mobile!

About Me

Hey! My name is Brandon and I'm a guy who likes to write code. I also enjoy tracking fitness data, finding new music, watching hockey, playing games, drinking good brews and hanging with great friends, but not necessarily at the same time. My favorites: Flume, The Last of Us, Southern Tier Live, Pittsburgh Penguins.

I'm extremely happy to be joining the Operating Systems Group at Microsoft in 2015. I can't wait to jump in and help to make a positive impact on the world with my favorite hobby. In January I'll be moving from my long-time home of Pittsburgh to Seattle after graduating from Rochester Institute of Technology at the end of 2014.



Microsoft Corperation, Redmond, WA

Software Development Engineer Intern

June 2014 - August 2014

  • Developer for Operating Systems Group.

Rochester Institute of Technology, Rochester, NY

Front End Engineer on Just Press Play

May 2013 - May 2014

  • Launching Fall 2014.
  • Implemented redesign of entire system using ASP.NET MVC4 and HTML/CSS/JS/Razor.
  • Engineered structures to load data as users expect more information.

Research Developer on Modoku (Solo project)

September 2012 - February 2013

  • Built color-based Sudoku for the College of Imaging Arts & Sciences (CIAS) to evaluate students’ ability to differentiate color hues and saturation.
  • Tested Modoku in a classroom environment and presented findings to professors in CIAS.

iD Tech Camps, Campbell, CA

Course Instructor

Summer 2012

  • Taught students programming in Java and game design using UDK and Neverwinter Nights 2.
  • Helped students understand the fundamentals of object-oriented programming.


Dash (January 2014 - Current, Team of six)

Engine Programmer

  • Open-source Game engine written in D targeting OpenGL 4.
  • Engineered UI system built upon Chromium Embedded Framework.

Project-192 (Summer 2013 - December 2014, Team of four)

Engine Programmer

  • Game engine written in C++ that renders to OpenGL 4 and DirectX 11.
  • Game logic can be written in JavaScript/TypeScript through the use of Google V8.
  • Contributed to rendering pipeline and implemented the Bullet Physics Library.

PinballGL (Spring 2013, Team of two)

Physics and Graphics Programmer

  • 2D pinball written in C++ using OpenGL 4.
  • Implemented momentum-based physics and the Expanding Polytope Algorithm to handle collision detection and response.

Fluxometry (Spring 2012, Team of four)

Project Lead and Gameplay Programmer

  • 2D twin-joystick shooter written in C# using XNA 4.0.
  • Ensured project delivery by managing a small team of students for 10 weeks.


Rochester Institute of Technology, Rochester, NY

Bachelor of Science in Game Design and Development

Expected December 2014

Minors in Computer Science and Psychology, Honors Program

GPA: 3.7


Languages: C++, C#, JavaScript, D, Java, HTML5, CSS3, Objective-C, MySQL

Software: Visual Studio, Sublime, Git, dub, Xcode, SVN, Eclipse, UDK, Unity, Photoshop, Maya

Libraries & Frameworks: jQuery, OpenGL 4, DirectX 11, XNA, Foundation, ASP.NET MVC4, Box2D

Prefer a download? No problem. (PDF)